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ThatBoiWithHIV

WASTELAND BITES - A post-apocalyptic food truck horror game – made in Godot.

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The official subreddit for the Godot Engine. Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and resources with each other. Maintained by the Godot Foundation, the non-profit taking good care of the Godot project - consider donating to https://fund.godotengine.org/ to keep us going!

ThatBoiWithHIV

WASTELAND BITES - A post-apocalyptic food truck horror game – made in Godot. Demo out now!

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A branch off of /r/gamedev for game developers to post screenshots of work-in-progress, concept art, and more.

ThatBoiWithHIV

WASTELAND BITES - A post-apocalyptic food truck horror game – made in Godot. Demo out now!

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A place to share indie games, including yours!

ThatBoiWithHIV

Check out my newly released roguelike, made in godot! Cosmic Call!

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The official subreddit for the Godot Engine. Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and resources with each other. Maintained by the Godot Foundation, the non-profit taking good care of the Godot project - consider donating to https://fund.godotengine.org/ to keep us going!

ThatBoiWithHIV

Check out my newly released roguelike boomer shooter: Cosmic Call!

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A place to share indie games, including yours!

ThatBoiWithHIV

Check out my newly released roguelike boomer shooter: Cosmic Call!

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A branch off of /r/gamedev for game developers to post screenshots of work-in-progress, concept art, and more.

ThatBoiWithHIV

Check out my newly released roguelike boomer shooter: Cosmic Call!

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Roguelites is a sub about games which are not traditional Roguelikes, but contain some features of them such as procedural generation, permadeath, et cetera. These games often distinguish themselves from traditional Roguelikes with features such as meta-progression, and span across many, many other genres.

ThatBoiWithHIV

Check out my newly released roguelike boomer shooter, all enemies and textures are hand-drawn and animated: Cosmic Call!

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We welcome all kinds of posts about pixel art here, whether you're a first timer looking for guidance or a seasoned pro wanting to share with a new audience. We have just a few rules about posting, so just check those out and then show us what you got!

ThatBoiWithHIV

Check out my newly released roguelike boomer shooter, heavily inspired by cosmic horror: Cosmic Call!

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Here we discuss the "cosmic horror" tradition of gothic literature, art, film, and television: H.P. Lovecraft, W.H. Pugmire, H.R. Giger, Panos Cosmatos, Ari Aster, and more. "Cosmic horror" emphasizes anti-anthropocentrism, nihilistic helplessness, and the sublimity of the cosmos. "Cosmic horror" continues to influence visual art, fantasy RPGs, CRPGs, film, comics, music, and much more.

ThatBoiWithHIV

Check out my newly released roguelike boomer shooter: Cosmic Call!

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Anything related to indie games

ThatBoiWithHIV

Check out my newly released roguelike boomer shooter: Cosmic Call!

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A place for indie games

ThatBoiWithHIV

Check out my newly released roguelike boomer shooter: Cosmic Call!

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A place for people that like retro shooters to share clips, have discussions about certain games and share their experiences. Join the Discord here: https://discord.gg/wRgDXxgf2C

ThatBoiWithHIV

How to make Enemy AI move along a navmesh path to the player in a sine-wave like pattern?

The official subreddit for the Godot Engine. Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and resources with each other. Maintained by the Godot Foundation, the non-profit taking good care of the Godot project - consider donating to https://fund.godotengine.org/ to keep us going!